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📄️ Matrix math for 3d graphics
This document focuses on 3D affine transformation matrices, which take the form of a 4x4 matrix:
📄️ Coordinate systems
With the rise of AR and VR, understanding coordinate systems and the transforms between them is becoming more important than ever. However, each 3D library has it's own conventions, so context switching between them is difficult, so I decided to write this series to improve my understanding, provide a future reference, and to help others in the process.